Double Fine launched a new Kickstarter campaign and set an extraordinary goal: if it reaches US$100 million, it will put Brütal Legend 2 into production.
As of September 1st, the studio had already raised US$284,000 from an initial goal of US$400,000, equivalent to about 71% of the target.
Double Fine launched a new Kickstarter campaign
What the US$100 million goal means for Brütal Legend 2
The main objective of Double Fine's campaign is to finance its new game jam and help the studio stay open while seeking resources for larger projects.
The US$100 million goal for Brütal Legend 2 serves as an extended target. The company itself clarified that this is an extremely ambitious goal.
Double Fine pointed out that the most successful Kickstarter in history raised around US$46 million, so reaching US$100 million would be an exceptional scenario.
What does the US$100 million goal mean for Brütal Legend 2
What Brütal Legend is like, the game that could have a sequel
Brütal Legend was released in 2009 and features Eddie Riggs, a roadie portrayed and modeled after Jack Black.
The character is transported to a fantasy world inspired by the artwork of heavy metal albums. The game combines action, humor, and strategy elements.
What is Brütal Legend, the game that could have a sequel
In 2011, Tim Schafer reported that Brütal Legend had sold 1.4 million copies.
Double Fine had already attempted to make Brütal Legend 2
The possibility of a sequel is not new for Double Fine. The studio had begun working on a second game, but the project was subsequently canceled.
This situation occurred after the release of the first Brütal Legend, developed by Double Fine and published by Electronic Arts.
Double Fine had already attempted to make Brütal Legend 2
The studio founded by Tim Schafer had also previously turned to crowdfunding. In 2012, it used Kickstarter to fund the project that later became Broken Age.
Why Double Fine returned to Kickstarter
Double Fine regained its independence from Xbox in July 2026, after seven years within Xbox Game Studios.
Why Double Fine Returned to Kickstarter
Microsoft had acquired Double Fine in 2019, after 19 years of operating independently. During that time, the studio continued developing projects like Psychonauts 2.
After leaving Xbox, Double Fine explained that the new crowdfunding aims to keep the studio open while securing funding for larger-scale projects.