The director of 'Expedition 33' explained why they ruled out using generative AI in the development

The director of 'Expedition 33' explained why they ruled out using generative AI in the development
The director of "Clair Obscur" explained why they ruled out using AI in the development
porEditorial Team
Argentina

The director of Clair Obscur assured that AI did not fit and that the entire game was created by people

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Amid the debate over the use of artificial intelligence, the director of Clair Obscur: Expedition 33 stepped forward to clarify the studio's stance. The creative director explained why the team experimented with generative AI during development and why he ultimately decided not to use it.

The statements come after the controversial revocation of awards at the Indie Game Awards, after undisclosed use of AI was detected. According to Guillaume Broche, the final content of the RPG was created entirely by people.

Sandfall Interactive prepara un nuevo juego tras el éxito global de Expedition 33
Sandfall Interactive prepara un nuevo juego tras el éxito global de Expedition 33

Why did the studio decide to try artificial intelligence?

During a question-and-answer session, Broche said that the team decided to experiment with generative AI when this technology started to become popular. At that time, the game's development was already advanced.

"It was a new tool, we tried it like any other", the director explained. However, he clarified that the experience was not positive and that they quickly realized it did not fit the project.

Limited use and immediate removal

According to Broche's account, the AI was used in a very limited way and only as a placeholder. Specifically, it was applied to temporarily replace some missing textures during early stages.

Seguridad y confiabilidad en la información
Seguridad y confiabilidad en la información

Once the team detected its presence, those images were removed. "It felt wrong, it did not represent what we wanted to do", the director emphasized.

"Everything in the game is made by humans"

Broche was categorical in stating that all the final content of Clair Obscur: Expedition 33 was created by people. This includes concept art, final illustrations, animations, and voice work.

Clair Obscur: Expedition 33 se llevó el premio mayor
Clair Obscur: Expedition 33 se llevó el premio mayor

The director stressed that the game's identity is deeply tied to the team's handcrafted work. For Sandfall Interactive, the human creative process is a central part of the experience.


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