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Larian Studios revealed why Baldur's Gate 3 won't have any DLC.

Larian breaks away from that trend and bets on new challenges to keep its development team motivated

In an unusual move in the gaming industry, Larian Studios confirmed that it will not develop additional content for Baldur's Gate 3, its successful role-playing game. The decision, revealed by the studio's CEO, Swen Vincke, in a recent interview, reflects a creative vision that prioritizes innovation over immediate profitability.

While most studios take advantage of a popular title's momentum to release expansions or sequels, Larian distances itself from that trend and bets on new challenges that keep its development team motivated.

A creative choice over commercial interests

During the interview, Vincke was clear in stating that working on expansions is "boring" for them and that, instead of squeezing an already successful formula, they prefer to explore original ideas that ignite creative enthusiasm.

"It's a logical progression: happy developer, happy player", explained the CEO, justifying a strategy that prioritizes the team's commitment over commercial pressures.

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Forgoing potential revenue

The decision is significant: Baldur's Gate 3 was a critical and sales phenomenon, and any additional content would have ensured a considerable financial return. However, Larian bets on maintaining its reputation with products born from genuine impulse, rather than market demand.

This approach also involves:

  • Discarding DLCs that expand the game's story
  • Rejecting a direct sequel despite the success of the first installment
  • Accepting lower immediate income in exchange for creative freedom

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Heading toward new intellectual properties

Meanwhile,  Larian Studios announced that it is already working on two new projects based on original intellectual properties, marking a departure from licensed universes like Dungeons & Dragons.

Although details about these titles are not yet known,  the studio hinted that its goal is to recapture the foundational spirit  that allowed them to stand out in the role-playing genre, both with Divinity: Original Sin 2 and Baldur's Gate 3.

The decision may seem risky, but it reinforces Larian's identity as a studio unafraid to challenge industry conventions  in order to preserve its creative integrity.

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