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The Cuatroté versus the Gamers: a fiscal game over

The Cuatroté versus the Gamers: a fiscal game over
Raúl Salinas
porEditorial Team
Mexico

Taxes disguised as morality to conceal governmental ineptitude


It turns out that, since in this country the 16% VAT that is already squeezed out of everything that moves is never enough, now Claudia Sheinbaum's government has come up with the brilliant idea of adding an extra 8% tax on "violent" video games. Because, of course, if there is one thing that characterizes this administration, it's its obsession with taking care of our "mental health"... with cash.

Yes, you read that right: if a game has blood, guns, or digital guts, the SAT will see it as a Marlboro with a PlayStation controller. The measure, presented in the 2026 Economic Package, aims to equate Mortal Kombat with a Coca-Cola and Grand Theft Auto with a pack of cigarettes. At this rate, get ready because next up is Tetris paying IEPS for inducing anxiety in Mexicans.

The geniuses who designed this proposal seem convinced that violence in video games turns people into real-life hitmen. Something that, according to the American Psychological Association (APA) and the World Health Organization (WHO), is already clear: there is no conclusive evidence linking playing Call of Duty with going out to commit shootings.

On the contrary, studies published in Frontiers in Psychology (2021) and American Psychologist (2019) indicate that violent video games do not increase real aggression, and can even improve cognitive skills, coordination, memory, and even foster teamwork (more than some public officials, by the way).

Proper regulation forbidden, bleeding taxpayers allowed

But no, the 4T prefers the easy way: if you can't handle the cartels, improve health or the economy, go after the gamers. Because it's easier to label video games as "harmful" than to accept that the real problem of violence lies in the State's inability to confront organized crime, when we live in a country more violent than any nation at war.

What is truly ridiculous is that in no serious country has anyone invented the genius idea of taxing video games for being violent. In Germany, a country known for having one of the strictest rating systems on the planet, the policy is clear: if a game exceeds certain limits, it is censored or its sale is restricted, but an extra tax is never imposed on the consumer. The German logic is to regulate access, not bleed wallets.

Japan, birthplace of much of the gaming industry, has a rating system as strict as CERO, where minors simply are not allowed to buy adult titles. But the Japanese State has never thought of treating gamers as digital Marlboro smokers. What it does is promote the industry, because it understands that it is a cultural and economic engine, not an excuse to collect more revenue.

Australia, where censorship is mostly for show and many games end up in the "Refused Classification" category, also doesn't impose taxes. If a game is too strong, it is not sold. Period. But there, they don't have a government asking families to pay more for every digital bullet fired in a shooter.

In the case of the United States, the epicenter of culture wars and home of the ESRB, the story is even clearer: in 2011, the Supreme Court determined that violent video games are protected by the First Amendment. That is, they can't be treated as pornography or as drugs. Taxing or limiting them unjustifiably is, literally, unconstitutional.

"Healthy" taxes with a Morena flavor

So it is clear: while serious countries discuss classification, prevention, and access, in Mexico the discussion is about how to invent one more tax to squeeze citizens. Here, mental health is not protected nor is there a cultural debate about the industry; what is protected here is the government's cash register, bankrupt due to misuse of public resources.

Dark humor, like the budget

The irony is delicious: while this government can't guarantee security in Zacatecas, Michoacán, or Guerrero, it can guarantee that your Game Pass subscription will now cost you more. Because, of course, first and foremost, the nation must be protected from those damn killer joysticks.

Here comes the best part: they justify themselves under the umbrella of so-called "Healthy Taxes." The same category that includes soft drinks, tobacco, and alcohol. So now you know: a shot of tequila, a cigarette, and a Grand Theft Auto all go in the same tax basket. The Gamer Inquisition, Morena version.

Stupidity elevated to public policy

They used to complain that prudish Christians demonized Marilyn Manson in San Luis Potosí. Today, the self-proclaimed progressive Mexican left turns out to be more sanctimonious than the Vatican itself. The logic is simple and grotesque: if something has blood on the screen, to hell with scientific evidence, it's better to charge more.

The cherry on top: Hacienda estimates it will collect about 183 million pesos (403 million dollars) with this occurrence. The destination? "Social programs," which in practice means plugging budget holes and continuing to hand out money. Because if this were truly a plan to improve mental health, those resources would go to suicide prevention, free psychological care, or community centers. But no: here, the issue is not health, it's screwing taxpayers.

Epilogue: Insert coin to continue

Meanwhile, as this narco-government continues to control territories, citizens are left with a country where real violence kills every day and digital violence becomes the perfect scapegoat. The difference is that the government "negotiates" with the cartels and squeezes the gamers.

So get ready, because with this new tax, playing an online shooter in Mexico will be almost as expensive as paying for Netflix, gas, and psychological therapy after watching an AMLO speech.

In the end, the real message is clear: in this country, the violent one is not the person who shoots in the street, but the one who plays Halo in their living room.

Game over, gamers.

Luis Raúl Salinas Cordón is a communicator with experience in strategic communication, training, and projects in the public and private sectors. He has led commercial teams in telecommunications and writes about politics, economics, and financial freedom, sometimes with a simple, sarcastic, and humorous approach.


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