NVIDIA's Jensen Huang responded to criticism for DLSS 5: 'They're completely wrong'

NVIDIA's Jensen Huang responded to criticism for DLSS 5: 'They're completely wrong'
Jensen Huang came to the crossroads of criticism for DLSS 5
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Jensen Huang defended DLSS 5 and said that criticism of AI is wrong.

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The presentation of DLSS 5 generated debate in the gamer community. The new NVIDIA technology did not receive a unanimous reception

. In

the face of criticism, CEO Jensen Huang jumped at the crossroads. He defended the system and assured that those who question it are “completely wrong

”.
NVIDIA's new technology didn't have a unanimous reception
NVIDIA's new technology didn't have a unanimous reception

What is DLSS 5 and why it generates controversy

DLSS 5 is the new evolution of NVIDIA's artificial intelligence system. It seeks to improve graphics with more realistic lighting and materials.

In the demos, it was applied to games such as Resident Evil Requiem, Starfield and Hogwarts Legacy.

The goal is to achieve a more cinematic look, especially on skin, hair and fabrics.

Criticism from players and developers

Some of the community compared the effect to social media filters. The main question is that it could alter the original artistic direction

.

Some see it as a retouch that removes imperfections and changes the base image. Respawn engineer Steve Karolewics was more direct. He defined DLSS 5 as an “exaggerated filter” that modifies contrast

and sharpness.

Jensen Huang's response

During a session at the GTC 2026 event, the CEO of NVIDIA responded to criticism. “They are completely wrong,” he said

.
Jensen Huang's answer
Jensen Huang's answer

The key role of developers

Huang emphasized that the final control does not lie with the AI, but with the creators of the games. As he explained, developers can adjust the system to respect their visual style.

“It doesn't change artistic control,” he said. It also differentiated this technology from traditional filters

.

What is “neural rendering” The

CEO explained that DLSS 5 doesn't work as a simple post-processor. It is a system that acts on geometry and materials in real time

.
The CEO explained that DLSS 5 doesn't work as a simple post-processor
The CEO explained that DLSS 5 doesn't work as a simple post-processor

“It's generative control at the geometric level,” he explained. That's why NVIDIA defines it as neural rendering

.

When is DLSS 5 released

The new technology will arrive in the fall of 2026. Its adoption will depend on how the developers implement

it.
When is DLSS 5 released
When is DLSS 5 released

The debate is still open between those who value realism and those who prioritize the original visual identity. The final impact will be seen when the first games incorporate it massively

.

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