Capcom broke its historical sales record thanks to Resident Evil Requiem and Pragmata.

Capcom broke its historical sales record thanks to Resident Evil Requiem and Pragmata.
Capcom broke its historical sales record thanks to Resident Evil Requiem and Pragmata.

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The Japanese company surpassed 59 million video games sold in a single fiscal year and consolidated nine consecutive years of record profits driven by Resident Evil Requiem and Pragmata.

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  • Capcom projects continued growth

    The financial results reflect the great moment of the Japanese company:

    • net sales of 144.2 billion yen

    • record operating profit for the ninth consecutive year

    • 15.2% growth in the digital segment

    Now Capcom expects to sell 65 million video games in the next fiscal year and reach a new historic mark.


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    Capcom reached the highest video game sales volume in its history and consolidated another record year driven by the success of Resident Evil Requiem and the launch of Pragmata, two titles that propelled the growth of the Japanese company in the global market.

    According to the financial results published by the company, Capcom sold 59.07 million video games during the last fiscal year ending March 31, far surpassing its previous record and achieving its ninth consecutive year of historic profits.

    Resident Evil Requiem was a global phenomenon

    The star of the year was Resident Evil Requiem, which managed to sell nearly seven million copies just weeks after its launch.

    The new installment of the historic horror saga became the fastest-growing game in the 30-year history of Resident Evil, solidifying a franchise that remains one of the strongest in the entire industry.

    The game also received excellent reviews from the specialized press and made a huge impact on both consoles and PC.

    Capcom aims to continue growing
    Capcom aims to continue growing

    Pragmata also surprised the market

    Another major success was Pragmata, Capcom's new science fiction project, which sold around two million copies in its first weeks.

    The title was praised for:

    • its original proposal

    • the visual aspect

    • the narrative approach

    • the experimental mechanics

    The strong performance of the game also confirmed Capcom's strategy of combining historic franchises with new intellectual properties.

    Capcom aims to continue growing
    Capcom aims to continue growing

    The digital format dominates the business

    One of the most notable data points from the report is the absolute growth of the digital market.

    Capcom reported that:

    • 93% of sales were digital

    • 83.7% corresponded to existing games from the catalog

    The company thus took advantage of the strong growth in online consumption and the ongoing sales of historic franchises such as:

    • Resident Evil

    • Monster Hunter

    • Devil May Cry

    DMC2
    DMC2

    The company bets big on its major franchises

    Among the upcoming announced projects are:

    • a narrative expansion for Resident Evil Requiem

    • Onimusha: Way of the Sword

    • the new Mega Man called Dual Override

    • the second season of the Devil May Cry anime

    • the new Street Fighter movie

    Additionally, rumors are growing about a future expansion for Dragon’s Dogma 2, after fans detected hidden references in recent promotional material.

    Capcom solidifies its position as a global gaming giant

    The success of Resident Evil Requiem and Pragmata once again shows Capcom's strength within the video game industry, especially in a context where many companies face layoffs, studio closures, and declines in sales.

    The Japanese company managed to combine:

    • historic franchises

    • innovation

    • digital distribution

    • new projects

    to become one of the most solid and profitable companies in global gaming.