Let it Die: Inferno clarifies its use of artificial intelligence after the controversy on Steam

Let it Die: Inferno clarifies its use of artificial intelligence after the controversy on Steam
Let it Die: Inferno clarifies its use of artificial intelligence following the controversy on Steam
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Supertrick Games explained how it applied AI to voices, art, and music after Steam's mandatory statement raised questions

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The controversy surrounding Let it Die: Inferno erupted on the very day of its release, when the game's page on Steam reported "substantial use" of artificial intelligence, as the platform requires for cultural products that incorporate this type of technology. That detail set off alarms among players, artists, and industry members, who interpreted the label as a possible replacement for human labor and as a risk to the sector's creative and labor standards.

In response to the reaction, Supertrick Games published a detailed statement specifying how, where, and why AI was used during the development. The studio attempted to dispel doubts and show that the technology was integrated in a controlled manner and with human intervention, although the explanations leave open questions about originality, copyright, and the impact on creative employment.

How the AI controversy in Let it Die: Inferno originated

The statement on Steam caused immediate suspicion due to the mandatory transparency precedent: if a game uses generative AI, it must be explicitly indicated. In this case, the word "substantial" led many to infer that jobs had been reduced or sensitive areas of development had been automated.

The focus was even greater because it is the spiritual sequel to a cult title created by Grasshopper Manufacture and directed by Suda51. The studio's initial vague statements, combined with imprecise mentions of AI-caused voices, art, and music, fueled criticism and requests for clarification.

AI in voices, art, and music: details from the statement

Supertrick Games explained that only two secondary characters have voices caused entirely by AI, and both belong to artificial entities or mysterious beings within the story. According to the studio, the goal was to reinforce the narrative aesthetic and not to replace human actors. They also stated that no real voices were imitated nor were patterns from existing performers used, in order to avoid legal or ethical conflicts.

Let it Die: Inferno aclara su uso de inteligencia artificial tras la polémica en Steam
Let it Die: Inferno aclara su uso de inteligencia artificial tras la polémica en Steam

In visual matters, the company admitted that AI tools were used for preliminary background sketches, posters, and internal infographics, but clarified that all final content was corrected, retouched, or rebuilt by the studio's artists. The stated intention was to speed up initial stages without compromising authorship, although Supertrick did not specify what measures were taken to prevent possible plagiarism caused by AI models.

The use of AI in music was the most limited: automatically caused "stems" were used as working bases for musicians. In most cases, these tracks were discarded or rebuilt from scratch; only a small portion made it into the game, after being manually adjusted by producers and composers.

What about copyright and creative work?

Despite the clarification, questions remain about how copyright is protected when AI intervenes in creative stages. Supertrick Games insists that human participation was decisive in all sensitive areas, although it also acknowledges that AI played a significant role in some visual processes.

The industry, meanwhile, is discussing how to balance the adoption of new technologies without eroding creative professions or diluting studios' legal responsibilities. Let it Die: Inferno thus becomes a test case for the ethical, labor, and artistic limits of AI use in video games, at a time when innovation is advancing faster than regulation.


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