Director Naoki Hamaguchi confirmed that the name of the third Final Fantasy VII Remake has already been decided and that the game is in a playable stage of development
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The third and final installment of the Final Fantasy VII Remake trilogy has taken a key step in its development. Director Naoki Hamaguchi confirmed that the game's final title has already been approved, although it will not be revealed publicly yet. In addition, he stated that the project is in a playable phase, which marks a significant advance in the home stretch of the saga.
The confirmation came through a recent interview in which Hamaguchi detailed the current state of development and some technical decisions that will shape the conclusion of one of the most ambitious reinterpretations in the history of video games.
The third chapter is already playable and is moving forward without major delays
According to Hamaguchi, development of the third game has progressed steadily and without major setbacks. The team has already reached a playable stage, a significant milestone considering that Final Fantasy VII Rebirth was released less than two years ago, a short timeframe for productions of this magnitude.
This sustained progress is due in part to technological continuity and the accumulated knowledge from the previous two chapters, which has made it possible to optimize processes and reduce the usual timelines in AAA projects.
Final Fantasy VII Remake: el título del tercer juego ya está decidido y avanza su desarrollo
The game's name has already been chosen by Tetsuya Nomura
One of the details that caused the most anticipation among fans was the confirmation that the final name of the third game has already been decided. The choice was left in the hands of Tetsuya Nomura, the franchise's longtime creative director and a key figure since the original 1997 version.
Although Square Enix doesn't plan to reveal the title yet, the confirmation that a decision has already been made reinforces the idea that the project is at an advanced stage with a clearly defined creative direction.
Square Enix will keep Unreal Engine 4 to close the trilogy
In a context where many studios are migrating to Unreal Engine 5, the Final Fantasy VII Remake team chose to continue using Unreal Engine 4, the graphics engine used in the previous installments. Hamaguchi explained that the decision is based on the accumulated experience and the many custom modifications made to the engine over the years.
The director acknowledged that Unreal Engine 5 offers important technical improvements, but he also pointed out that its adoption has caused delays in other large-scale projects. To avoid unnecessary risks, the team prioritized stability, performance, and predictability in development.
Final Fantasy VII Remake: el título del tercer juego ya está decidido y avanza su desarrollo
Technical adaptation for Nintendo Switch 2
Another key point is the adaptation of the game to Nintendo Switch 2, which represents an additional challenge in technical terms. Hamaguchi confirmed that Final Fantasy VII Rebirth is already running on the new console, although its release will depend on future optimizations.
The team's goal is to maintain visual quality and the solidity of the experience on all platforms, thereby expanding the trilogy's reach to a broader audience.
Expectations among fans and the conclusion of a historic saga
The combination of concrete progress, conservative technical decisions, and secrecy surrounding the final title keeps expectations high among followers of the saga. Many value the technological continuity and the development pace, while others cautiously watch how the narrative aspects that will conclude the story will be solved.
With the name already defined, a playable version underway, and a clear roadmap, Square Enix is on track to conclude a trilogy that aims to establish itself as a modern reinterpretation of one of the most influential video games of all time.