The video game Control, developed by Remedy Entertainment, reached a new milestone, exceeding six million copies sold globally, almost seven years after its original release.
Recent growth is no accident: it responds to a combination of aggressive commercial strategy, massive discounts and the strong momentum generated by its next sequel, Control Resonant, scheduled for 2026.
Unexpected growth in 2026
The most striking fact is the speed of the rebound
.In just three months, the game added an additional one million copies, equaling in one quarter what it had sold during the entirety of 2025.
This phenomenon is explained by two key factors:
Reduced prices and promotions on multiple platforms
Increased visibility due to the announcement of the sequel
Expansion to new devices, including mobile phones
Renewed interest from the gamer community
The result was a commercial “second wind” for a title that seemed to have reached its ceiling
.Remedy's lifesaver after a difficult year
The success of Control comes at a critical time for
Remedy.The company had been hit by the failure of FBC: Firebreak, which led to internal changes, including the departure of its CEO.
With this new impetus:
Revenues stabilize
investor confidence The
brand is repositioned in the market Under the
leadership of
Jean-Charles Gaudechon, the studio decided to return to its essence










