The Belgian developer confirmed its interest in Nintendo's next-generation console, driven by the success of its previous releases on portable platforms
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Larian Studios has become one of the most respected developers in the role-playing and adventure genre, especially after the international recognition of Divinity: Original Sin 2 and the global phenomenon Baldur’s Gate 3. That prestige also became firmly established among current Nintendo Switch players, where the adaptation of Divinity: Original Sin 2 was received with enthusiasm for its performance, portability, and technical stability.
In a recent question-and-answer session, technical director Bert van Semmertier stated that the studio "will undoubtedly take Nintendo Switch 2 into account for the next Divinity game", reinforcing the studio's interest in maintaining its presence on Nintendo's platform.
Expectations grew after the official announcement of a new Divinity at The Game Awards, the first in the saga in almost ten years, which rekindled the community's enthusiasm and speculation regarding its target platforms.
The strategic importance of portability
The relationship between Larian and Nintendo is marked by a constant: portability. Divinity: Original Sin 2 demonstrated that the studio can adapt complex titles to compact hardware without compromising the experience. That approach, together with the enthusiasm shown for platforms like Steam Deck, explains why the future Switch 2 appears as a natural candidate.
Van Semmertier emphasized that, just as Baldur’s Gate 3 became one of the most-played titles on Steam Deck, the team's goal is for its upcoming releases—including the new Divinity—to be available on portable devices with good levels of optimization.
Larian Studios evalúa llevar el nuevo Divinity a Nintendo Switch 2 en medio de debate por el uso de IA
Controversies over the use of artificial intelligence
Enthusiasm for the future release was partially overshadowed by an unexpected controversy. The studio's director, Swen Vincke, acknowledged that Larian was considering incorporating generative artificial intelligence tools for certain internal processes, such as creating preliminary concept art or temporary texts.
The reaction was immediate: artists, part of the public, and some developers expressed concern about the possible replacement of jobs in creative areas.
In response to the criticism, Vincke clarified that the studio doesn't plan to replace artists or writers and that the adoption of AI would be carefully reviewed. He also emphasized that the experimental use of these tools doesn't imply a change in production philosophy.
Reception of the announcement and expectations for Switch 2
Larian Studios evalúa llevar el nuevo Divinity a Nintendo Switch 2 en medio de debate por el uso de IA
The possibility of seeing the new Divinity on Nintendo Switch 2 was widely celebrated by users of the platform, who are accustomed to major releases taking a long time to arrive or being left out of Nintendo's catalog altogether.
The case also serves as an example of the growing weight that the community has in the decisions of highly renowned studios: the response to the AI controversy showed that public pressure can influence the direction of production.
With the arrival of Switch 2 drawing ever closer and the confirmation that the Divinity saga will have a new chapter, players are expecting more concrete announcements in the coming months, including technical details, estimated performance, and possible release dates.